UNTITLED LOCAL UNTITLED NAME glutGameModeGet — Return the value of a game mode parameter LIBRARY OpenGLUT - gamemode SYNOPSIS #include <openglut.h> int glutGameModeGet(GLenum pname); PARAMETERS pname The parameter value to be returned DESCRIPTION pname is one of: - GLUT_GAME_MODE_ACTIVE Return non-zero if we are presently in gamemode. - GLUT_GAME_MODE_POSSIBLE Return whether the requested gamemode settings are viable. (May also actually change the mode?) Does not necessarily tell you whether enter‐ ing gamemode will have any effect. - GLUT_GAME_MODE_WIDTH Return the game mode width. (in pixels) - GLUT_GAME_MODE_HEIGHT Return the game mode height. (in pixels) - GLUT_GAME_MODE_PIXEL_DEPTH Return the game mode pixel depth. (in bits) - GLUT_GAME_MODE_REFRESH_RATE Return the game mode vertical refresh frequency. (in Hz) - GLUT_GAME_MODE_DISPLAY_CHANGED Return non-zero if we are presently in gamemode. (Same as GLUT_GAME_MODE_ACTIVE.) If pname is unknown, a warning is printed and a value of -1 is returned. TODO Documentation OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED SEE ALSO glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3) glutGameModeGet(3) Epoch[top]
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