object_message man page on DragonFly

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object_message(3)		Allegro manual		     object_message(3)

NAME
       object_message  -  Sends a message to an object and returns the answer.
       Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION
       Sends a message to an object and returns the answer it  has  generated.
       Remember	 that  the  first  parameter is the dialog object (not a whole
       array) that you wish to send the message to. For example, to  make  the
       second object in a dialog draw itself, you might write:

	  object_message(&dialog[1], MSG_DRAW, 0);

       The  function  will take care of scaring and unscaring the mouse if the
       message is MSG_DRAW.

SEE ALSO
       dialog_message(3),	  scare_mouse(3),	  scare_mouse_area(3),
       unscare_mouse(3), excustom(3), exrgbhsv(3)

Allegro				 version 4.4.2		     object_message(3)
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