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projectiveplane(6)	      XScreenSaver manual	    projectiveplane(6)

NAME
       projectiveplane - Draws a 4d embedding of the real projective plane.

SYNOPSIS
       projectiveplane [-display host:display.screen] [-install] [-visual vis‐
       ual] [-window]  [-root]	[-delay	 usecs]	 [-fps]	 [-mode	 display-mode]
       [-wireframe]   [-surface]   [-transparent]   [-appearance   appearance]
       [-solid] [-distance-bands]  [-direction-bands]  [-colors	 color-scheme]
       [-twosided-colors]  [-distance-colors] [-direction-colors] [-depth-col‐
       ors] [-view-mode view-mode] [-walk] [-turn] [-walk-turn] [-orientation-
       marks]	[-projection-3d	  mode]	 [-perspective-3d]  [-orthographic-3d]
       [-projection-4d mode] [-perspective-4d]	[-orthographic-4d]  [-speed-wx
       float] [-speed-wy float] [-speed-wz float] [-speed-xy float] [-speed-xz
       float] [-speed-yz float] [-walk-direction float] [-walk-speed float]

DESCRIPTION
       The projectiveplane program shows a 4d embedding of the real projective
       plane.	You  can  walk	on the projective plane, see it turn in 4d, or
       walk on it while it turns in 4d.	 The  fact  that  the  surface	is  an
       embedding  of  the real projective plane in 4d can be seen in the depth
       colors mode: set all rotation speeds to 0 and the projection mode to 4d
       orthographic  projection.  In its default orientation, the embedding of
       the real projective plane will then project to the Roman surface, which
       has  three  lines of self-intersection.	However, at the three lines of
       self-intersection the parts of the surface that intersect have  differ‐
       ent colors, i.e., different 4d depths.

       The  real  projective  plane is a non-orientable surface.  To make this
       apparent, the two-sided color mode can be used.	Alternatively,	orien‐
       tation  markers	(curling  arrows) can be drawn as a texture map on the
       surface of the projective  plane.   While  walking  on  the  projective
       plane,  you  will  notice  that	the  orientation of the curling arrows
       changes (which it must because the projective plane is non-orientable).

       The real projective plane is a model for the projective geometry in  2d
       space.  One point can be singled out as the origin.  A line can be sin‐
       gled out as the line at infinity, i.e., a line that lies at an infinite
       distance	 to  the origin.  The line at infinity is topologically a cir‐
       cle.  Points on the line at infinity are also used to model  directions
       in projective geometry.	The origin can be visualized in different man‐
       ners.  When using distance colors, the origin is the point that is dis‐
       played  as fully saturated red, which is easier to see as the center of
       the reddish area on the projective plane.   Alternatively,  when	 using
       distance bands, the origin is the center of the only band that projects
       to a disk.  When using direction bands, the origin is the  point	 where
       all  direction  bands  collapse	to a point.  Finally, when orientation
       markers are being displayed, the origin the the point where all	orien‐
       tation  markers	are  compressed	 to a point.  The line at infinity can
       also be visualized in different ways.  When using distance colors,  the
       line  at	 infinity  is  the  line  that is displayed as fully saturated
       magenta.	 When two-sided colors are used, the line at infinity lies  at
       the points where the red and green "sides" of the projective plane meet
       (of course, the real projective plane only has one side, so this	 is  a
       design  choice  of the visualization).  Alternatively, when orientation
       markers are being displayed, the line at infinity is  the  place	 where
       the orientation markers change their orientation.

       Note that when the projective plane is displayed with bands, the orien‐
       tation markers are placed in the middle of  the	bands.	 For  distance
       bands,  the  bands are chosen in such a way that the band at the origin
       is only half as wide as the remaining bands, which results  in  a  disk
       being displayed at the origin that has the same diameter as the remain‐
       ing bands.  This choice, however, also implies that the band at	infin‐
       ity  is half as wide as the other bands.	 Since the projective plane is
       attached to itself (in a complicated fashion) at the line at  infinity,
       effectively  the	 band  at  infinity  is again as wide as the remaining
       bands.  However, since the orientation markers  are  displayed  in  the
       middle  of  the bands, this means that only one half of the orientation
       markers will be displayed twice at the line  at	infinity  if  distance
       bands are used.	If direction bands are used or if the projective plane
       is displayed as a solid surface, the orientation markers are  displayed
       fully at the respective sides of the line at infinity.

       The  program projects the 4d projective plane to 3d using either a per‐
       spective or an orthographic projection.	Which of the two  alternatives
       looks  more  appealing  is up to you.  However, two famous surfaces are
       obtained if orthographic 4d projection is used: The Roman  surface  and
       the cross cap.  If the projective plane is rotated in 4d, the result of
       the projection for certain rotations is a Roman surface and for certain
       rotations it is a cross cap.  The easiest way to see this is to set all
       rotation speeds to 0 and the rotation speed around the yz  plane	 to  a
       value  different from 0.	 However, for any 4d rotation speeds, the pro‐
       jections will generally cycle between the Roman surface and  the	 cross
       cap.   The difference is where the origin and the line at infinity will
       lie with respect to the self-intersections in the projections to 3d.

       The projected projective plane can then	be  projected  to  the	screen
       either  perspectively  or  orthographically.   When  using  the walking
       modes, perspective projection to the screen will be used.

       There are three display modes for the  projective  plane:  mesh	(wire‐
       frame), solid, or transparent.  Furthermore, the appearance of the pro‐
       jective plane can be as a solid object  or  as  a  set  of  see-through
       bands.	The  bands  can	 be  distance  bands,  i.e., bands that lie at
       increasing distances from the origin, or direction bands,  i.e.,	 bands
       that lie at increasing angles with respect to the origin.

       When  the  projective plane is displayed with direction bands, you will
       be able to see that each direction band (modulo the "pinching"  at  the
       origin)	is a Moebius strip, which also shows that the projective plane
       is non-orientable.

       Finally, the colors with with the projective plane is drawn can be  set
       to  two-sided,  distance,  direction, or depth.	In two-sided mode, the
       projective plane is drawn with red on  one  "side"  and	green  on  the
       "other  side".	As  described above, the projective plane only has one
       side, so the color jumps from red to green along the line at  infinity.
       This  mode  enables  you	 to  see that the projective plane is non-ori‐
       entable.	 In distance mode, the	projective  plane  is  displayed  with
       fully saturated colors that depend on the distance of the points on the
       projective plane to the origin.	The origin is displayed	 in  red,  the
       line  at	 infinity is displayed in magenta.  If the projective plane is
       displayed as distance bands, each band will be displayed with a differ‐
       ent  color.   In direction mode, the projective plane is displayed with
       fully saturated colors that depend on the angle of the  points  on  the
       projective plane with respect to the origin.  Angles in opposite direc‐
       tions to the origin (e.g., 15 and 205 degrees)  are  displayed  in  the
       same  color  since they are projectively equivalent.  If the projective
       plane is displayed as direction bands, each band will be displayed with
       a  different  color.   Finally, in depth mode the projective plane with
       colors chosen depending on the 4d "depth" (i.e., the w  coordinate)  of
       the  points  on	the projective plane at its default orientation in 4d.
       As discussed above, this mode enables you to see	 that  the  projective
       plane does not intersect itself in 4d.

       The  rotation speed for each of the six planes around which the projec‐
       tive plane rotates can be chosen.  For the walk-and-turn mode, only the
       rotation	 speeds around the true 4d planes are used (the xy, xz, and yz
       planes).

       Furthermore, in the walking modes the walking direction in the 2d  base
       square  of  the	projective  plane and the walking speed can be chosen.
       The walking direction is measured as an angle  in  degrees  in  the  2d
       square  that  forms the coordinate system of the surface of the projec‐
       tive plane.  A value of 0 or 180 means that the walk is along a	circle
       at  a  randomly chosen distance from the origin (parallel to a distance
       band).  A value of 90 or 270 means that the walk is directly  from  the
       origin  to  the	line  at  infinity  and back (analogous to a direction
       band).  Any other value results in a curved path from the origin to the
       line at infinity and back.

       This program is somewhat inspired by Thomas Banchoff's book "Beyond the
       Third Dimension: Geometry, Computer Graphics, and  Higher  Dimensions",
       Scientific American Library, 1990.

OPTIONS
       projectiveplane accepts the following options:

       -window Draw on a newly-created window.	This is the default.

       -root   Draw on the root window.

       -install
	       Install a private colormap for the window.

       -visual visual
	       Specify	which  visual  to use.	Legal values are the name of a
	       visual class, or the id number (decimal or hex) of  a  specific
	       visual.

       -delay microseconds
	       How  much  of a delay should be introduced between steps of the
	       animation.  Default 10000, or 1/100th second.

       -fps    Display the current frame rate, CPU load, and polygon count.

       The following four options are mutually exclusive.  They determine  how
       the projective plane is displayed.

       -mode random
	       Display	 the   projective  plane  in  a	 random	 display  mode
	       (default).

       -mode wireframe (Shortcut: -wireframe)
	       Display the projective plane as a wireframe mesh.

       -mode surface (Shortcut: -surface)
	       Display the projective plane as a solid surface.

       -mode transparent (Shortcut: -transparent)
	       Display the projective plane as a transparent surface.

       The following three options are mutually exclusive.  They determine the
       appearance of the projective plane.

       -appearance random
	       Display	 the   projective   plane  with	 a  random  appearance
	       (default).

       -appearance solid (Shortcut: -solid)
	       Display the projective plane as a solid object.

       -appearance distance-bands (Shortcut: -distance-bands)
	       Display the projective plane as see-through bands that  lie  at
	       increasing distances from the origin.

       -appearance direction-bands (Shortcut: -direction-bands)
	       Display	the  projective plane as see-through bands that lie at
	       increasing angles with respect to the origin.

       The following four options are mutually exclusive.  They determine  how
       to color the projective plane.

       -colors random
	       Display	the  projective	 plane	with  a	 random	 color	scheme
	       (default).

       -colors twosided (Shortcut: -twosided-colors)
	       Display the projective plane with two colors: red on one "side"
	       and  green on the "other side."	Note that the line at infinity
	       lies at the points where the red and green "sides" of the  pro‐
	       jective	plane meet, i.e., where the orientation of the projec‐
	       tive plane reverses.

       -colors distance (Shortcut: -distance-colors)
	       Display the projective plane with fully saturated  colors  that
	       depend on the distance of the points on the projective plane to
	       the origin.  The origin is displayed in red, the line at infin‐
	       ity  is	displayed in magenta.  If the projective plane is dis‐
	       played as distance bands, each band will be  displayed  with  a
	       different color.

       -colors direction (Shortcut: -direction-colors)
	       Display	the  projective plane with fully saturated colors that
	       depend on the angle of the points on the projective plane  with
	       respect	to  the	 origin.  Angles in opposite directions to the
	       origin (e.g., 15 and 205 degrees) are  displayed	 in  the  same
	       color  since  they are projectively equivalent.	If the projec‐
	       tive plane is displayed as direction bands, each band  will  be
	       displayed with a different color.

       -colors depth (Shortcut: -depth)
	       Display	the  projective	 plane with colors chosen depending on
	       the 4d "depth" (i.e., the w coordinate) of the  points  on  the
	       projective plane at its default orientation in 4d.

       The  following four options are mutually exclusive.  They determine how
       to view the projective plane.

       -view-mode random
	       View the projective plane in a random view mode (default).

       -view-mode turn (Shortcut: -turn)
	       View the projective plane while it turns in 4d.

       -view-mode walk (Shortcut: -walk)
	       View the projective plane as if walking on its surface.

       -view-mode walk-turn (Shortcut: -walk-turn)
	       View the projective plane as if walking on its surface.	 Addi‐
	       tionally,  the projective plane turns around the true 4d planes
	       (the xy, xz, and yz planes).

       The following options determine whether orientation marks are shown  on
       the projective plane.

       -orientation-marks
	       Display orientation marks on the projective plane.

       -no-orientation-marks
	       Don't   display	orientation  marks  on	the  projective	 plane
	       (default).

       The following three options are mutually exclusive.  They determine how
       the projective plane is projected from 3d to 2d (i.e., to the screen).

       -projection-3d random
	       Project	the projective plane from 3d to 2d using a random pro‐
	       jection mode (default).

       -projection-3d perspective (Shortcut: -perspective-3d)
	       Project the projective plane from 3d to 2d using a  perspective
	       projection.

       -projection-3d orthographic (Shortcut: -orthographic-3d)
	       Project	the  projective	 plane	from  3d to 2d using an ortho‐
	       graphic projection.

       The following three options are mutually exclusive.  They determine how
       the projective plane is projected from 4d to 3d.

       -projection-4d random
	       Project	the projective plane from 4d to 3d using a random pro‐
	       jection mode (default).

       -projection-4d perspective (Shortcut: -perspective-4d)
	       Project the projective plane from 4d to 3d using a  perspective
	       projection.

       -projection-4d orthographic (Shortcut: -orthographic-4d)
	       Project	the  projective	 plane	from  4d to 3d using an ortho‐
	       graphic projection.

       The following six options determine the rotation speed of  the  projec‐
       tive  plane around the six possible hyperplanes.	 The rotation speed is
       measured in degrees per frame.  The speeds should be set to  relatively
       small values, e.g., less than 4 in magnitude.  In walk mode, all speeds
       are ignored.  In walk-and-turn mode, the 3d rotation speeds are ignored
       (i.e.,  the  wx,	 wy,  and  wz speeds).	In walk-and-turn mode, smaller
       speeds must be used than in the turn mode to achieve a nice  visualiza‐
       tion.   Therefore,  in  walk-and-turn mode the speeds you have selected
       are divided by 5 internally.

       -speed-wx float
	       Rotation speed around the wx plane (default: 1.1).

       -speed-wy float
	       Rotation speed around the wy plane (default: 1.3).

       -speed-wz float
	       Rotation speed around the wz plane (default: 1.5).

       -speed-xy float
	       Rotation speed around the xy plane (default: 1.7).

       -speed-xz float
	       Rotation speed around the xz plane (default: 1.9).

       -speed-yz float
	       Rotation speed around the yz plane (default: 2.1).

       The following two options determine the walking speed and direction.

       -walk-direction float
	       The walking direction is measured as an angle in degrees in the
	       2d  square  that	 forms the coordinate system of the surface of
	       the projective plane (default: 83.0).  A	 value	of  0  or  180
	       means that the walk is along a circle at a randomly chosen dis‐
	       tance from the origin (parallel to a distance band).   A	 value
	       of 90 or 270 means that the walk is directly from the origin to
	       the line at infinity and back (analogous to a direction	band).
	       Any other value results in a curved path from the origin to the
	       line at infinity and back.

       -walk-speed float
	       The walking speed is measured in percent of some sensible maxi‐
	       mum speed (default: 20.0).

INTERACTION
       If  you	run  this program in standalone mode in its turn mode, you can
       rotate the projective plane by dragging the mouse  while	 pressing  the
       left  mouse  button.   This  rotates  the projective plane in 3D, i.e.,
       around the wx, wy, and wz planes.  If you press	the  shift  key	 while
       dragging the mouse with the left button pressed the projective plane is
       rotated in 4D, i.e., around the xy, xz, and yz planes.  To examine  the
       projective  plane  at  your leisure, it is best to set all speeds to 0.
       Otherwise, the projective plane will rotate while the left mouse button
       is  not	pressed.  This kind of interaction is not available in the two
       walk modes.

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
	       to get the name of a resource file that	overrides  the	global
	       resources stored in the RESOURCE_MANAGER property.

SEE ALSO
       X(1), xscreensaver(1)

COPYRIGHT
       Copyright © 2005-2014 by Carsten Steger.	 Permission to use, copy, mod‐
       ify, distribute, and sell this software and its documentation  for  any
       purpose	is  hereby  granted without fee, provided that the above copy‐
       right notice appear in all copies and that both that  copyright	notice
       and this permission notice appear in supporting documentation.  No rep‐
       resentations are made about the suitability of this  software  for  any
       purpose.	 It is provided "as is" without express or implied warranty.

AUTHOR
       Carsten Steger <carsten@mirsanmir.org>, 03-oct-2014.

X Version 11		      5.34 (24-Oct-2015)	    projectiveplane(6)
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