rotate_sprite_v_flip man page on DragonFly

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rotate_sprite_v_flip(3)		Allegro manual	       rotate_sprite_v_flip(3)

NAME
       rotate_sprite_v_flip  -	Rotates	 and flips a sprite. Allegro game pro‐
       gramming library.

SYNOPSIS
       #include <allegro.h>

       void rotate_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int  x,  int  y,
       fixed angle);

DESCRIPTION
       Like  rotate_sprite, but flips the image vertically before rotating it.
       To flip horizontally, use this  routine	but  add  itofix(128)  to  the
       angle.  To  flip	 in  both  directions,	use  rotate_sprite()  and  add
       itofix(128) to its angle.

SEE ALSO
       rotate_sprite(3),		       rotate_scaled_sprite_v_flip(3),
       pivot_sprite_v_flip(3), pivot_scaled_sprite_v_flip(3), exsprite(3)

Allegro				 version 4.4.2	       rotate_sprite_v_flip(3)
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