seahaven man page on DragonFly

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seahaven(6)							   seahaven(6)

NAME
       Seahaven Towers - A solitaire game

SYNOPSIS
       seahaven [-display display:number] [-speed num]

DESCRIPTION
       seahaven	 is an X implementation of a solitaire game sometimes known as
       Seahaven Towers, which I originally saw as a  shareware	game  for  the
       Macintosh.  seahaven is a fairly blatent rip-off of that game.

RULES FOR SEAHAVEN TOWERS
       The  game is played using an ordinary deck of cards.  The cards are all
       face-up; you always know where all of the cards are.  At any time, each
       card is in one of three kinds of stacks:

       -  Playing  stacks.  There are ten of these, each initially having five
       cards.

       - Working stacks.  There are four of these, two of them initially  hav‐
       ing  a  card in them.  Each working stack is allowed to contain at most
       one card.

       - Ace stacks.  There are four of these, one for each  suit.   They  are
       initially  empty.   Cards  must	be placed in these stacks in ascending
       order, starting with the ace.  The object of the game is to get all the
       cards in the ace stacks.

       The  rules  are	simple.	  You may only move one card at a time; only a
       card in a working stack or on the top of a playing stack may be	moved.
       A  card	may  be	 moved to the top of a playing stack only if it is the
       same suit that was on top there and the next  lower  card.   (In	 other
       words,  you  may	 only place the seven of spades on top of the eight of
       spades.)	 A card may be moved to any empty working stack.  And  a  card
       may  be	moved  to  an  ace  stack if it is an ace or if it is the next
       higher card than the one that is already there.

PLAYING SEAHAVEN
       To move a card, just drag it with the left mouse button.	 When you  let
       go,  it will be placed on the stack that the card was moved closest to,
       if such a move is legal.	 If the move  is  not  legal,  the  card  will
       spring back to its original location.

       Since it is always to your advantage to move cards to the ace stacks as
       soon as possible, cards will be automatically moved there for you.

       There is also a convenient shortcut: you may move several cards at once
       from  one playing stack to another, providing that such a move would be
       possible using available empty work stacks.

       To help you locate cards, if you press the middle button on a card, the
       next lower card of the same suit will be highlighted.  If you press the
       right button, the next higher card will be highlighted.

       Since there is no hidden information in the game, it's not quite cheat‐
       ing  to	provide undo commands.	There are Undo and Redo buttons at the
       bottom of the window; you may also use the U and R keys.	  The  Restart
       button will restore you back to the original set-up.

       If  you	give up, you can press the Autoplay button.  The computer will
       figure out whether there's a solution.  If there is, you can review the
       computer's solution by using the Restart and Redo buttons.  This counts
       as a loss (unless you've already won the hand).	If there isn't a solu‐
       tion then you win the game.

SCORING
       If  you get all the cards into the ace piles, you will be scored a win.
       If you press the New Game button or the Autoplay button without	having
       won,  you  will	be scored a loss.  Your wins and losses will be remem‐
       bered across invocations of seahaven.

COMMAND LINE OPTIONS
       The -speed flag changes the speed of the	 animation.   The  higher  the
       number,	the  faster  cards will move when automatically transferred to
       the ace piles.  The default value is 30.

BUGS
       Needs an icon.

       Does not look at any resources at all.  That is, your  .Xdefaults  file
       will be ignored.

       Lots of the code is horrid.

       This man page is poorly written.

COPYRIGHT
       Copyright 1991 by Terry Weissman and Charles Haynes.

       Permission  to  use, copy, modify, and distribute this software and its
       documentation for any purpose and without fee is hereby	granted,  pro‐
       vided  that  the	 above	copyright notice appear in all copies and that
       both that copyright notice and this permission notice  appear  in  sup‐
       porting	documentation,	and  that  the	names  of    Terry Weissman or
       Charles Haynes or their employers not be used in advertising or public‐
       ity  pertaining to distribution of the software without specific, writ‐
       ten prior permission.  Terry Weissman and Charles Haynes make no repre‐
       sentations  about the suitability of this software for any purpose.  It
       is provided "as is" without express or implied warranty.

       TERRY WEISSMAN AND CHARLES HAYNES AND THEIR EMPLOYERS DISCLAIM ALL WAR‐
       RANTIES	WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES
       OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL THEY  BE  LIABLE  FOR
       ANY  SPECIAL,  INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSO‐
       EVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN	ACTION
       OF  CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
       CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

       So there.

AUTHORS
       Terry Weissman
       Silicon Graphics, Incorporated
       weissman@sgi.com

       Auto-play code by

       Charles Haynes
       Western Software Laboratory
       Digital Equipment Corporation
       haynes@wsl.dec.com

       Card drawing code by

       Bill Spitzak <spitzak@d2.com>

       Additional code by

       Warner Losh <imp@village.org>

       Card images from "spider" game:

       Copyright (c) 1990 by David Lemke & Network Computing Devices, Inc.
       (lemke@ncd.com)

       Copyright 1990 Heather Rose and Sun Microsystems, Inc.

       Copyright (c) 1989, Donald R. Woods and Sun Microsystems, Inc.

				  07 Feb 1991			   seahaven(6)
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