set_blender_mode_ex man page on DragonFly

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set_blender_mode_ex(3)		Allegro manual		set_blender_mode_ex(3)

NAME
       set_blender_mode_ex    -	   An	 even	 more	complex	  version   of
       set_blender_mode(). Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void set_blender_mode_ex(BLENDER_FUNC b15, b16, b24, b32,  b15x,	 b16x,
       b24x, int r, g, b, a);

DESCRIPTION
       Like  set_blender_mode(), but allows you to specify a more complete set
       of blender routines. The b15, b16, b24, and b32 routines are used  when
       drawing	pixels onto destinations of the same format, while b15x, b16x,
       and b24x are used by  draw_trans_sprite()  and  draw_trans_rle_sprite()
       when  drawing  RGBA  images onto destination bitmaps of another format.
       These blenders will be passed a 32-bit x	 parameter,  along  with  a  y
       value of a different color depth, and must try to do something sensible
       in response.

SEE ALSO
       set_blender_mode(3), set_alpha_blender(3)

Allegro				 version 4.4.2		set_blender_mode_ex(3)
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