set_config_string man page on DragonFly

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set_config_string(3)		Allegro manual		  set_config_string(3)

NAME
       set_config_string  - Writes a string in the configuration file. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>

       void set_config_string(const char *section,  const  char	 *name,	 const
       char *val);

DESCRIPTION
       Writes  a  string  variable  to	the current config file, replacing any
       existing value it may have, or removes the variable if `val'  is	 NULL.
       The  section  name may be set to NULL to write the variable to the root
       of the file, or used to control which section the variable is  inserted
       into. The altered file will be cached in memory, and not actually writ‐
       ten to disk until you call allegro_exit(). Note that you can only write
       to  files  in this way, so the function will have no effect if the cur‐
       rent config source was specified	 with  set_config_data()  rather  than
       set_config_file().

       As  a  special  case,  variable	or section names that begin with a '#'
       character are treated specially and will not be read from or written to
       the  disk.  Addon  packages can use this to store version info or other
       status information into the config module, from where it	 can  be  read
       with the get_config_string() function.

SEE ALSO
       set_config_file(3), get_config_string(3), set_config_float(3), set_con‐
       fig_hex(3), set_config_int(3), set_config_id(3)

Allegro				 version 4.4.2		  set_config_string(3)
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