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tsito(1)							      tsito(1)

NAME
       tsito - XiangQi (Chinese Chess)

SYNOPSIS
       tsito  [-cxboard]  [-red]  [-blue] [-nobook] [-depth search-depth] [-ts
       hash-table-bits]

DESCRIPTION
       Tsito plays XiangQi against the user or it referees  two	 players.   It
       can  be	used  on  the console (or an xterm) or can communicate through
       pipes to a GUI frontend.	 If used in a console it uses ASCII characters
       to display the board on the screen.

COMMAND OPTIONS
       -cxboard
	      Tells tsito that it is communicating to a GUI, not a user.  Out‐
	      put is less user friendly and more pragmatically useful.

       -red   Tells tsito to play red.

       -blue  Tells tsito to play blue; the default.

       -nobook
	      Tells tsito not to use an opening book.

       -depth search-depth
	      Tells tsito the maximum depth to	use  for  searching  the  game
	      tree.  More means better play but slower responce.

       -ts hash-table-bits
	      Tells  tsito how many bits to use for indexing in the transposi‐
	      tion table.  The size of the  table  will	 be  2^hash-table-bits
	      elements wide.

COMMANDS
       MOVE_TEXT
	      Moves  can be entered at the prompt in place of commands.	 These
	      moves are interpreted as the user's move	and  are  made	up  of
	      exactly  2 sets of 2 characters without any spaces.  Each set of
	      characters represent a square on the board, with the  first  set
	      being  the  origin  and the second being the destination.	 Ranks
	      are labeled by numbers from 0-9 and files are letters from  a-i;
	      character sets are composed of file followed by rank.  Moves are
	      not case sensitive.

	      Example: h2e2 - This is the common opening move of  red's	 right
	      cannon moving to the center of the board.

       cxboard
	      Tell tsito to start talking to a GUI.

       console
	      Tell tsito to start talking to a human.

       red    Tell tsito that the human player is red, tsito will play blue.

       blue   Tell tsito that the human player is blue, tsito will play red.

       force  Enter  force  mode; computer plays niether color and only checks
	      entered moves for legality.

       sd depth
	      Use max depth of 'depth' for search tree.

       post   Display thinking.

       nopost Stop displaying thinking.

       vomit  Prints the starting position, the current position,  and	entire
	      move history for the current game to stderr.

       go     Tell the engine to start playing the side to move.

       force  Place  the  engine into 'force' mode.  Engine plays neither side
	      but acts as a referee.

       undo   Take back the last move.	This  command  is  only	 available  in
	      force mode.

       remove Take  back  the  last  two moves - in other words take back YOUR
	      last move.  This command can be used in any mode.

       ?      If the engine is thinking	 about	its  next  move	 this  command
	      forces it to make a move right now.

       st seconds
	      Sets the count in seconds available for each side to make a sin‐
	      gle move.	 Counter is reset each time a legal move is made.   If
	      either  side runs out of time during their move then the game is
	      lost.

       time   Shows the time available.

       t      Shorthand for the 'time' command.

       new    Resets the board to the default starting position and  starts  a
	      new game.

       setboard cfen
	      Sets  the	 board	based on the supplied 'cfen' notation position
	      description and starts a new game.  The supplied	argument  must
	      match the 'CFEN' description below.

       set option value
	      Sets engine specific option to value.

ENGINE SPECIFIC OPTIONS
       search value
	      Sets  the	 search	 method	 to  use  for  finding computer moves.
	      Available values are: mtd - Very fast but not particularly  sta‐
	      ble  (as	in  sometimes  makes  questionable  moves).  alphabeta
	      (default)- Slow but very	stable.	  negascout  -	Medium	speed,
	      questionable stability.

       nullmove on/off
	      If  this	option	is  on (default) then the engine will use null
	      moves to speed up the search.

       verifynull on/off
	      If this option is on (default) then tsito will increase the null
	      move  reduction  factor  and verify all null move cutoffs.  This
	      increases search stability at some cost to the speed  gained  by
	      the null move.

       hash on/off
	      If  this option is on (default) then tsito will use a transposi‐
	      tion table to greately reduce the amount of  search  nodes  that
	      must  be evaluated by saving calculations already made and using
	      those values if the same position is found again.

       hashadjust
	      If this option is on (off by default) then when  tsito  finds  a
	      position that it has seen before but has not search to the depth
	      it wants to now it will adjust the alpha-beta window to try  and
	      increase cutoffs.	 This can cause some conflicts with null moves
	      and is considered an unstable option.  This option has no effect
	      if the search method is mtd.

       iterative
	      If  this	option	is  on (default) then tsito will search depths
	      incrimentaly so that moves are ordered better.  It  is  actually
	      faster  to  search to each depth up to max depth instead of just
	      searching to max depth the first time.

CFEN
       CFEN is my own version of the standard FEN notation altered  to	repre‐
       sent  a chinese chess position.	Like FEN it consists first of a string
       of characters representing the layout of the board.  This string starts
       at  a9  and  stops  at i0 (blue to red, left to right from red's side).
       Emty spaces are represented by integers that count how many consecutive
       spaces  are  empty.  Pieces are represented by their respective charac‐
       ter, blue is lower case whereas red is uppercase.  Each rank  is	 sepa‐
       rated  by  a '/' character and space counts do not span multiple ranks.
       Folowing this layout description is a space followed by a  'b'  or  'r'
       representing  the side to move.	Since there are no castling or en-pas‐
       ant rights in chinese chess, these are not implemented.	The half  move
       count is also ommited.

       Example: r2Rka1hr/4a4/e3e3c/p1p1C1p1p/9/6P2/P1P1P3P/2H3H1E/3RA4/1cEK1A3
       r

       Pieces:
	Pp - soldier (pawn)
	Cc - canon
	Rr - cart (rook)
	Hh - horse
	Ee - elephant
	Aa - guard (advisor)
	Kk - general (king)

SEE ALSO
       The command set used in tsito is modeled after the xboard  protocol  by
       Tim Mann, which can be viewed at http://www.tim-mann.org/xboard/engine-
       intf.html

BUGS
       When using null window search methods like mtd and negascout then some‐
       times  a null move can end up in the primary line.  This happens rather
       often and on not so rare occasions it effects the search	 poorly.   The
       only  way to get rid of the bug is to either not use these search meth‐
       ods or turn off null move heuristics.  I decided to leave  that	up  to
       you,  the  user.	  If you find that it is often making stupid moves and
       you are beating it regularly because of this, try  turning  null	 moves
       off or using alphabeta as the search method.  You may need to lower the
       search depth if you do this.  Using null move  verification  does  help
       quite a bit but does not get rid of the problem all together.

AUTHORS
       This man page writen by Noah Roberts

       The  origional tsito XiangQi engine was written by Noah Roberts as part
       of his senior project while enroled in the Computer Science  department
       at St. Martin's College and Abby.  The other members of the team, Scott
       Christian and Anthony Czyk, contributed related works including a Win32
       GUI and documentation.

								      tsito(1)
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