voice_check man page on DragonFly

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voice_check(3)			Allegro manual			voice_check(3)

NAME
       voice_check  -  Checks  whether a voice is currently allocated. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>

       SAMPLE *voice_check(int voice);

DESCRIPTION
       Checks whether a voice is currently allocated.

RETURN VALUE
       Returns a pointer to the sample that the voice is using, or NULL if the
       voice  is inactive (ie. it has been deallocated, or the release_voice()
       function has been called and the sample has then finished playing).

SEE ALSO
       allocate_voice(3), voice_start(3), voice_get_position(3)

Allegro				 version 4.4.2			voice_check(3)
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