EZ_Rotate man page on DragonFly
[printable version]
EZ_Rotate(3) EZWGL Functions EZ_Rotate(3)
NAME
EZ_Rotate - generate a rotation matrix
SYNOPSIS
#include <EZ.h>
void EZ_Rotate(float angle, float x, float y , float z)
ARGUMENTS
angle Specifies an angle, in degrees.
x,y,z Specifies a direction.
DESCRIPTION
EZ_Rotate generates a matrix that performs a counterclockwise rotation
of angle degrees about the direction [x,y,z], and applies the resulting
matrix to the current matrix.
SEE ALSO
EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3), EZ_PushMatrix(3),
EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)
EZWGL EZ_Rotate(3)
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