POLYTYPE_GCOL man page on DragonFly

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POLYTYPE_GCOL(3)		Allegro manual		      POLYTYPE_GCOL(3)

NAME
       POLYTYPE_GCOL  -	 Polygon  rendering mode type Allegro game programming
       library.

SYNOPSIS
       #include <allegro.h>

       #define POLYTYPE_GCOL

DESCRIPTION
       A single-color gouraud shaded polygon. The colors for each  vertex  are
       taken  from the `c' value, and interpolated across the polygon. This is
       very fast, but will only work in 256-color modes if your	 palette  con‐
       tains  a	 smooth	 gradient  between  the	 colors. In truecolor modes it
       interprets the color as a packed, display-format value as  produced  by
       the makecol() function.

SEE ALSO
       polygon3d(3), makecol(3), ex3d(3), exscn3d(3), exzbuf(3)

Allegro				 version 4.4.2		      POLYTYPE_GCOL(3)
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