exzbuf man page on DragonFly

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exzbuf(3)			Allegro manual			     exzbuf(3)

NAME
       exzbuf - Z-buffered polygons demo. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       Example exzbuf

DESCRIPTION
       This  program  demonstrates how to use Z-buffered polygons and floating
       point 3D math routines. It also provides a simple way  to  compute  fps
       (frames	per second) using a timer. After selecting a screen resolution
       through the standard GUI dialog, the example shows two 3D cubes	rotat‐
       ing  and	 intersecting  each  other.  Rather  than having full polygons
       incorrectly overlap other polygons due  to  per-polygon	sorting,  each
       pixel is drawn at the correct depth.

SEE ALSO
       BITMAP(3),    END_OF_FUNCTION(3),   END_OF_MAIN(3),   LOCK_FUNCTION(3),
       LOCK_VARIABLE(3),    MATRIX_f(3),     PALETTE(3),     POLYTYPE_GCOL(3),
       SCREEN_H(3), SCREEN_W(3), V3D_f(3), ZBUFFER(3), allegro_error(3), alle‐
       gro_exit(3),  allegro_init(3),  allegro_message(3),  apply_matrix_f(3),
       bitmap_color_depth(3), blit(3), clear_bitmap(3), clear_zbuffer(3), cre‐
       ate_bitmap(3),  create_zbuffer(3),   desktop_palette(3),	  destroy_bit‐
       map(3),	destroy_zbuffer(3),  font(3),  get_transformation_matrix_f(3),
       gfx_mode_select_ex(3),	    install_int(3),	  install_keyboard(3),
       install_mouse(3),  install_timer(3),  keypressed(3),  palette_color(3),
       persp_project_f(3),  polygon_z_normal_f(3),  quad3d_f(3),   readkey(3),
       screen(3),    set_color_depth(3),    set_gfx_mode(3),   set_palette(3),
       set_palette_range(3),	set_projection_viewport(3),    set_zbuffer(3),
       textprintf_ex(3), vsync(3)

Allegro				 version 4.4.2			     exzbuf(3)
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