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exquat(3)			Allegro manual			     exquat(3)

NAME
       exquat  -  A  comparison	 between Euler angles and quaternions. Allegro
       game programming library.

SYNOPSIS
       #include <allegro.h>

       Example exquat

DESCRIPTION
       Euler angles are convenient for storing and creating  3D	 orientations.
       However, this program demonstrates that they are not good when interpo‐
       lating between two different orientations. The  problem	is  solved  by
       using Allegro's quaternion operations.

       In  this	 program,  two	cubes are rotated between random orientations.
       Notice that although they have the same beginning and  ending  orienta‐
       tions, they do not follow the same path between orientations.

       One  cube is being rotated by directly incrementing or decrementing the
       Euler angles from the starting point to the ending point.  This	is  an
       intuitive  notion,  but	it  is incorrect because it does not cause the
       object to turn around a single unchanging axis of rotation.   The  axis
       of  rotation  wobbles resulting in the object spinning in strange ways.
       The object will eventually end up in  the  orientation  that  the  user
       intended,  but it gets there in a way that is unattractive.  Imagine if
       this method was used to update the position of  a  camera  in  a	 game!
       Sometimes it would swing wildly and disorient the player.

       The  other  cube	 is animated using quaternions. This results in a much
       more pleasing animation because the cube turns around a single axis  of
       rotation.

SEE ALSO
       BITMAP(3),  END_OF_MAIN(3),  MATRIX_f(3),  QUAT(3),  acquire_bitmap(3),
       allegro_error(3),	 allegro_init(3),	   allegro_message(3),
       apply_matrix_f(3),	blit(3),      circle(3),      clear_keybuf(3),
       clear_to_color(3), create_bitmap(3),  desktop_palette(3),  destroy_bit‐
       map(3),	  font(3),   get_camera_matrix_f(3),   get_rotation_matrix(3),
       get_rotation_matrix_f(3),  get_rotation_quat(3),	  install_keyboard(3),
       keypressed(3),	   line(3),	matrix_mul_f(3),     palette_color(3),
       persp_project_f(3), quat_interpolate(3), quat_to_matrix(3), readkey(3),
       release_bitmap(3), rest(3), screen(3), set_gfx_mode(3), set_palette(3),
       set_projection_viewport(3), textout_ex(3)

Allegro				 version 4.4.2			     exquat(3)
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