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legesmotus(6)			     Games			 legesmotus(6)

NAME
       legesmotus - A team-based, networked, 2D shooter set in zero-gravity

SYNTAX
       legesmotus [-f] [-n name] [-w width] [-h height]

       Only the most useful options are listed here; see below for the remain‐
       der.

DESCRIPTION
       Leges Motus is a networked, team-based, 2D shooter set in zero-gravity.
       Using  only  the	 force	from  jumping off of walls and the recoil from
       their guns, players must travel across the arena to lower  their	 oppo‐
       nent's gate.

OPTIONS
       -f     Run the game in fullscreen.

       -n <name>
	      Sets your player name to <name> (defaults to your username).

       -w <width>
	      Sets the width of the game window to <width>.

       -h <height>
	      Sets the height of the game window to <height>.

       -s <hostname>
	      Immediately connect to the server on <hostname>.

       -t red|blue
	      Join the given team (only makes sense if you specify -s too).

       -p <portno>
	      Connect to the server running on port <portno> (only makes sense
	      if you specify -s too).

       -?, --help
	      Output help information and exit.

       --version
	      Output version information and exit.

CONTROLS
       space  Jump in direction of mouse pointer.

       left click
	      Fire in direction of mouse pointer.

       right click
	      Switch weapons

       1 through 8
	      Switch weapons (if available)

       t      Open chat.

       y      Open team chat.

       ~      Open chat log.

       ESC    Return to the main menu / close chat console.

       tab    Show the scoreboard.

COMMANDS
       These commands are entered in the client's chat bar (press t  or	 ~  to
       show):

       /tchat <message>
	      Send <message> privately to your teammates (you may also use the
	      y control to open a dedicated team chat bar).

       /name <name>
	      Change your player name to <name>.

       /team red|blue
	      Change to the specified team.

       /quit  Quit the game.

       /server <command>
	      Send <command> to the server (see lmserver(6) for a list of com‐
	      mands supported by the server).

       /legal Display legal information (copyright and warranty).

       <name>: <message>
	      Send <message> privately to the player named <name>.

GAMEPLAY
       The objective of the game is to reach the opposing team's gate and stay
       next to it until it opens fully.

       Shoot enemy players to freeze them. They will  un-freeze	 a  number  of
       seconds after they are frozen.

       You  can	 move by jumping off of any obstacle, and you will jump in the
       direction of the mouse pointer. You will also move due  to  the	recoil
       from firing your gun. When frozen, you will bounce off of obstacles. If
       you unfreeze away from  obstacles,  shoot  your	weapon	to  move  back
       towards the nearest obstacle.

FILES
       $LM_DATA_DIR/fonts
       $LM_DATA_DIR/maps
       $LM_DATA_DIR/sounds
       $LM_DATA_DIR/sprites
       $LM_DATA_DIR/weapons
       $HOME/.legesmotusrc
       /etc/legesmotusrc

ENVIRONMENT VARIABLES
       LM_DATA_DIR
	      Specifies	 the  location of the directory containing Leges Motus
	      data files.

       LM_METASERVER
	      Specifies the address to use for connecting to the  meta	server
	      (which  allows  the Internet-wide server browser to work).  This
	      is useful only for testing alternative meta servers, and	should
	      not be used generally.

EXAMPLES
       To just run the game:

       legesmotus

       To run the game in fullscreen:

       legesmotus -f

       To connect to the server on example.com, port 1234, on the blue team:

       legesmotus -s example.com -p 1234 -t blue

       To set your name from within the game:

       /name Andromedus

       To send a message to your team:

       /tchat Cover me, I'm going for the gate!

AUTHORS
       Andrew Ayer <agwadude@users.sourceforge.net>
       Nathan Partlan <greywhind@users.sourceforge.net>
       Jeffrey Pfau <archaemic@users.sourceforge.net>

COPYRIGHT
       Copyright 2009-2010 Andrew Ayer, Nathan Partlan, Jeffrey Pfau

       Leges  Motus is free and open source software.  You may redistribute it
       and/or modify it under the terms of version 2, or (at your option) ver‐
       sion  3,	 of  the GNU General Public License (GPL), as published by the
       Free Software Foundation.

       Leges Motus is distributed in the hope that  it	will  be  useful,  but
       WITHOUT	ANY  WARRANTY;	without	 even  the  implied  warranty  of MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the full text of
       the GNU General Public License for further detail.

       For a full copy of the GNU General Public License, please see the COPY‐
       ING file in the root of the source code tree.  You may also retrieve  a
       copy  from <http://www.gnu.org/licenses/gpl-2.0.txt>, or request a copy
       by writing to the Free Software	Foundation,  Inc.,  59	Temple	Place,
       Suite 330, Boston, MA 02111-1307	 USA

SEE ALSO
       lmserver(6), lmscan(6)

AGWA, Greywhind, Archaemic	      0.4			 legesmotus(6)
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