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lmserver(6)			     Games			   lmserver(6)

NAME
       lmserver	 -  The	 server	 for  Leges Motus, a team-based, networked, 2D
       shooter set in zero-gravity

SYNTAX
       lmserver [-c conffile] [-d] [-l] [-m mapname] [-P password] [-p portno]

       Only the most useful options are listed here; see below for the remain‐
       der.

DESCRIPTION
       Leges Motus is a networked, team-based, 2D shooter set in zero-gravity.
       Using only the force from jumping off of	 walls	and  the  recoil  from
       their  guns,  players must travel across the arena to lower their oppo‐
       nent's gate.

       This is the server program for Leges Motus.  It listens on a  UDP  port
       for  packets  from clients, and relays them to other connected clients.
       In addition, the server is responsible for scorekeeping,	 team  assign‐
       ment,  timing the gates, and notifying the clients of the map and rules
       in play.

OPTIONS
       The following command line  options  are	 supported.   Note  that  some
       options	can  also  be  specified in the server configuration file (see
       CONFIGURATION below).  Option values  specified	on  the	 command  line
       always override option values specified in the configuration file.

       -c <conffile>
	      Load server configuration options (see CONFIGURATION below) from
	      <conffile>.

       -o <option_name>=<option_value>
	      Set  the	value  of  the	server	configuration	option	 named
	      <option_name> to <option_value>.

       -d     Daemonize	 (i.e. run in background) the server program (does not
	      work on Windows).

       -l     (Local server) Do not register the server with the meta server.

       -m <mapname>
	      Sets  the	 server	 map  to  <mapname>.   (config	option:	  map)
	      (default: alpha1)

       -P <password>
	      Enables  operator	 mode and sets the operator password to <pass‐
	      word>.  Warning: using this  option  will	 expose	 the  operator
	      password	to  other  users  of  the system through commands like
	      ps(1).   You  should  use	 the  password	configuration	option
	      instead.

       -u <user>
	      Drop privileges to <user> (e.g. nobody).	By default, privileges
	      are not dropped.	Only the super user may use this option.   Not
	      supported on Windows.

       -g <group>
	      Drop group privileges to <group> (e.g. nogroup).	By default, if
	      no -u or -g options are specified, privileges are	 not  dropped.
	      If  only	-u  is specified, then group privileges are dropped to
	      the user's primary group.	 Only the  super  user	may  use  this
	      option.  Not supported on Windows.

       -i <interface>
	      Listen  only on the interface with address <interface>.  (config
	      option: interface) (by default, listen on all interfaces)

       -p <portno>
	      Listen on port  <portno>.	  (config  option:  portno)  (default:
	      16877)

       -?, --help
	      Output help information and exit.

       --version
	      Output version information and exit.

COMMANDS
       These  commands	are  entered  in  the  client's chat bar (see legesmo‐
       tus(6)).	 Some commands (marked as [op]) require operator status.

       /server auth <password>
	      Become operator, if <password> matches the server operator pass‐
	      word.

       /server teamscore
	      Display the score of each team.

       /server teamcount
	      Display the number of players on each team.

       /server maps
	      Display a list of maps available on the server.

       /server balance
	      Balance  the  teams  by  reassigning players as necessary.  (See
	      also the autobalance game parameter below.)  [op]

       /server shakeup
	      Randomly reform the teams.  [op]

       /server reset
	      Reset the scores.	 [op]

       /server map <mapname>
	      Load the map named <mapname> and immediately start a  new	 game.
	      [op]

       /server newgame
	      Declare a draw and start a new game, with the same map.  [op]

       /server kick <player>
	      Kick the player named <player> from the game.  [op]

       /server shutdown
	      Immediately shutdown the server.	[op]

       /server help
	      Display a summary of commands supported by the server.

CONFIGURATION
       Various aspects of the server can be configured by a standard text file
       which has one configuration directive per line.	Blank lines and	 lines
       starting	 with  a # or ; are ignored.  Each configuration directive has
       the following syntax:

       option_name option_value

       At least one space or tab character must separate the option_name  from
       the option_value.

       The  path  to the server configuration file is specified by passing the
       -c command line option.	If no -c option is passed, then no  configura‐
       tion file is loaded, and the defaults are used.	Note that some config‐
       uration options can also be specified using command line options.  Val‐
       ues  specified  on the command line always override values specified in
       the configuration file.

       The following options are supported.  Configuration directives contain‐
       ing  an	unrecognized option name are ignored.  Unless otherwise speci‐
       fied, all option values that specify times are in milliseconds.

       password <password>
	      Enable operator mode and set the	operator  password  to	<pass‐
	      word>.  (command line option: -P)

       map <mapname>
	      Set  the	server	map  to	 <mapname>.  (command line option: -m)
	      (default: alpha1)

       interface <interface>
	      Listen only on the interface with address <interface>.  (command
	      line option: -i) (by default, listen on all interfaces)

       portno <portno>
	      Listen  on  port	<portno>.  (command line option: -p) (default:
	      16877)

       server_name <name>
	      Set the human-readable server name to <name>.  If	 set,  appears
	      in the server browser in lieu of the hostname.

       server_location <location>
	      Set  the	human-readable	geographic  location  of the server to
	      <location>.  Not presently used, but in the future  will	appear
	      in the server browser.

       register_server [ yes | no ]
	      Specifies	 whether  to  register the server with the global meta
	      server.  When enabled, the server	 will  appear  in  the	server
	      browsers	of  Internet  players.	When disabled, the server will
	      only appear in the server	 browsers  of  LAN  users.   (default:
	      enabled)

GAME PARAMETERS
       Various aspects of gameplay can be adjusted by setting game parameters.
       Game parameters can be set either as server configuration options  (see
       above),	or  in	the header of map files.  When specified in map files,
       the values act as defaults for that map, and  game  parameters  in  the
       server configuration take precedence.

       The  following  game parameters are supported.  Unless otherwise speci‐
       fied, all values that specify times are in milliseconds.

       max_players <number>
	      The maximum number of players allowed at any given time.	 After
	      this  number  is	reached,  players will not be allowed to join.
	      (default: 32)

       gate_open_time <time>
	      The time required to open the gate when one player  is  engaging
	      it.  (default: 15000 ms)

       gate_close_time <time>
	      The  time	 that  the  gate takes to fully close from being fully
	      open when no players are engaging it.  (default: 5000 ms)

       freeze_time <time>
	      The time for which players are frozen after losing  all  energy.
	      (default: 10000 ms)

       friendly_fire [ on | off ]
	      When  off,  players  are	immune	to shots from their teammates.
	      (default: on)

       game_timeout <time>
	      If specified, the maximum duration of a game before a  stalemate
	      is declared.  (default: none)

       radar_mode [ on | off | aural ]
	      Determines how the radar (minimap) operates.  When on, all play‐
	      ers within range (see radar_scale below) are visible  on	radar.
	      When  off,  no  other players are visible on radar.  When set to
	      aural, only players who are in range  and	 have  fired  recently
	      (see radar_blip_duration below) are visible.  (default: on)

       radar_scale <decimal>
	      Distances on the radar are displayed at <decimal> times the size
	      of their actual distances.  (For example, a value of  0.1	 means
	      that  distances  on the radar are one-tenth of their actual dis‐
	      tances.)	(default: 0.1)

       radar_blip_duration <time>
	      The time for which players are visible on an aural  radar	 after
	      firing.  (default: 1000 ms)

       game_start_delay <time>
	      The  time before a new game starts.  The countdown starts either
	      after the previous game ends or after the	 first	player	joins.
	      (default: 5000 ms)

       late_join_delay <time>
	      The  time	 which	a  player  who joins mid-game must wait before
	      spawning.	 (default: 5000 ms)

       team_change_period <time>
	      The minimum time that a player must wait after  switching	 teams
	      before being allowed to switch again.  (default: 30000 ms)

       autobalance [ yes | no ]
	      Specifies	 whether  to  enforce  balanced	 teams.	 When enabled,
	      players are not permitted to switch teams if it would  cause  an
	      imbalance,  and when imbalances are caused by player departures,
	      random players  are  switched  until  the	 teams	are  balanced.
	      (default: disabled)

       jump_velocity <magnitude>
	      The  magnitude  of  the  player's	 velocity when jumping from an
	      obstacle.	 (default: 6.0)

       late_spawn_frozen [ yes | no ]
	      If enabled, players who join mid-round are spawned  immediately,
	      but are frozen for "late_join_delay" milliseconds.  If disabled,
	      players spawn thawed after waiting this amount of time (this was
	      the behavior prior to Leges Motus 0.3.0).	 (default: yes)

       recharge_rate <time>
	      How often energy should be recharged.  (default: 150 ms)

       recharge_delay <time>
	      The  amount  of  time  that  must	 elapse after receiving damage
	      before energy starts recharging.	(default: 0 ms)

       recharge_amount <amount>
	      The  amount  of  energy	that   should	be   recharged	 every
	      "recharge_rate" milliseconds.  (default: 1 unit)

       recharge_continuously [ yes | no ]
	      If  enabled, health is always recharged, even when actively tak‐
	      ing damage.  (default: no)

       weapon_switch_delay <time>
	      The amount of time it takes to switch weapons.  During this time
	      the player may not fire his weapon.  (default: 300 ms)

       weapon_set <name>
	      The  weapon  set	to  use.  If you would like to disable weapons
	      (behavior prior to Leges Motus 0.3.0), use the weapon set "clas‐
	      sic".  (default: standard)

NOTES
       If  no  operator	 password  is set, then any player connecting from the
       localhost (127.0.0.1) will be given operator status.  If this is	 unde‐
       sirable behavior, then be sure to set an operator password.

       By  default,  the  Leges	 Motus	server will contact the meta server so
       other players on the Internet can connect to and play  on  the  server.
       If you would NOT like your server to appear in server browsers of other
       Internet users, pass the -l ("local") option to lmserver,  or  set  the
       server  configuration option "register_server" to "no" (See  CONFIGURA‐
       TION above).

       If a server is run behind a firewall, and it  is	 registered  with  the
       meta  server,  the meta server will attempt to traverse the firewall so
       that clients outside the firewall are able to connect  to  the  server.
       However,	 this  technique  does not work with all firewalls, and is not
       100% reliable.  If you intend to host a long-running  server  behind  a
       firewall, you are strongly recommended to modify your firewall settings
       to allow/forward UDP port 16877.

FILES
       $LM_DATA_DIR/maps

       $LM_DATA_DIR/weapons

ENVIRONMENT VARIABLES
       LM_DATA_DIR
	      Specifies the location of the directory containing  Leges	 Motus
	      data files.

       LM_METASERVER
	      Specifies	 the  address  to  use	for  registering with the meta
	      server.  This  is	 useful	 only  for  testing  alternative  meta
	      servers, and should not be used generally.

EXAMPLES
       To run the server in the background:

       lmserver -d

       To  run	Leges  Motus every time you start your computer, you could put
       this in a system startup script (e.g. /etc/rc.local):

       lmserver -d -u nobody

       If you don't want to register your server with the meta server:

       legesmotus -l

       Run the server with the gamma3 map:

       legesmotus -m gamma3

       To set an operator password:

       legesmotus -P foobar

       To authenticate with your operator password:

       /server auth foobar

       To kick an unruly player:

       /server kick Steve

AUTHORS
       Andrew Ayer <agwadude@users.sourceforge.net>
       Nathan Partlan <greywhind@users.sourceforge.net>
       Jeffrey Pfau <archaemic@users.sourceforge.net>

COPYRIGHT
       Copyright 2009-2010 Andrew Ayer, Nathan Partlan, Jeffrey Pfau

       Leges Motus is free and open source software.  You may redistribute  it
       and/or modify it under the terms of version 2, or (at your option) ver‐
       sion 3, of the GNU General Public License (GPL), as  published  by  the
       Free Software Foundation.

       Leges  Motus  is	 distributed  in  the hope that it will be useful, but
       WITHOUT ANY  WARRANTY;  without	even  the  implied  warranty  of  MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the full text of
       the GNU General Public License for further detail.

       For a full copy of the GNU General Public License, please see the COPY‐
       ING  file in the root of the source code tree.  You may also retrieve a
       copy from <http://www.gnu.org/licenses/gpl-2.0.txt>, or request a  copy
       by  writing  to	the  Free  Software Foundation, Inc., 59 Temple Place,
       Suite 330, Boston, MA 02111-1307	 USA

SEE ALSO
       legesmotus(6), lmscan(6)

AGWA, Greywhind, Archaemic	      0.4			   lmserver(6)
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