load_bitmap_font man page on DragonFly

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load_bitmap_font(3)		Allegro manual		   load_bitmap_font(3)

NAME
       load_bitmap_font	 -  Grabs a font from a bitmap file. Allegro game pro‐
       gramming library.

SYNOPSIS
       #include <allegro.h>

       FONT *load_bitmap_font(const char *filename, RGB *pal, void *param)

DESCRIPTION
       Tries to grab a font from a bitmap. The bitmap can  be  in  any	format
       that load_bitmap understands.

       The  size  of  each character is determined by the layout of the image,
       which should be a rectangular grid containing all the ASCII  characters
       from space (32) up to the tilde (126). The way the characters are sepa‐
       rated depends on the color depth of the image file:

       paletted (8 bit) image file Use color 0 for the transparent portions of
       the characters and fill the spaces between each letter with color 255.

       High  (15/16 bit) and true (24/32 bit) color image file Use bright pink
       (maximum red and blue, zero green) for the transparent portions of  the
       characters  and	fill the spaces between each letter with bright yellow
       (maximum red and green, zero blue).

       Note that in each horizontal row the bounding boxes around the  charac‐
       ters should align and have the same height.

       Probably the easiest way to get to grips with how this works is to load
       up the `demo.dat' file and export the TITLE_FONT into a PCX file.  Have
       a look at the resulting picture in your paint program: that is the for‐
       mat a font should be in.

       Take care with high and true color fonts: Allegro will convert these to
       the  current  color  depth  when you load the font. If you try to use a
       font on a bitmap with a different color depth  Allegro  will  do	 color
       conversions  on the fly, which will be rather slow. For optimal perfor‐
       mance you should set the color depth to the color depth you want to use
       before loading any fonts.

RETURN VALUE
       Returns	a  pointer to the font or NULL on error. Remember that you are
       responsible for destroying the font when you are finished  with	it  to
       avoid memory leaks.

SEE ALSO
       register_font_file_type(3),	  load_font(3),	       load_bitmap(3),
       set_color_depth(3), grab_font_from_bitmap(3)

Allegro				 version 4.4.2		   load_bitmap_font(3)
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