grab_font_from_bitmap man page on DragonFly

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grab_font_from_bitmap(3)	Allegro manual	      grab_font_from_bitmap(3)

NAME
       grab_font_from_bitmap  -	 Grabs	a font from a bitmap Allegro game pro‐
       gramming library.

SYNOPSIS
       #include <allegro.h>

       FONT *grab_font_from_bitmap(BITMAP *bmp)

DESCRIPTION
       This function is the work-horse of load_bitmap_font, and can be used to
       grab  a	font  from a bitmap in memory. You can use this if you want to
       generate or modify a font at runtime. The bitmap should follow the lay‐
       out described for load_bitmap_font.

RETURN VALUE
       Returns	a  pointer to the font or NULL on error. Remember that you are
       responsible for destroying the font when you are finished  with	it  to
       avoid memory leaks.

SEE ALSO
       load_bitmap_font(3)

Allegro				 version 4.4.2	      grab_font_from_bitmap(3)
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