pivot_scaled_sprite_trans man page on DragonFly
[printable version]
pivot_scaled_sprite_trans(3) Allegro manual pivot_scaled_sprite_trans(3)
NAME
pivot_scaled_sprite_trans - Rotates and stretches a sprite around a
specified point. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void pivot_scaled_sprite_trans(BITMAP *bmp, BITMAP *sprite, int x, int
y, int cx, int cy, fixed angle, fixed scale);
DESCRIPTION
Like rotate_scaled_sprite_trans(), but aligns the point in the sprite
given by (cx, cy) to (x, y) in the bitmap, then rotates and scales
around this point.
SEE ALSO
rotate_sprite_trans(3), rotate_scaled_sprite_trans(3),
pivot_sprite_trans(3), pivot_scaled_sprite_v_flip_trans(3)
Allegro version 4.4.2 pivot_scaled_sprite_trans(3)
[top]
List of man pages available for DragonFly
Copyright (c) for man pages and the logo by the respective OS vendor.
For those who want to learn more, the polarhome community provides shell access and support.
[legal]
[privacy]
[GNU]
[policy]
[cookies]
[netiquette]
[sponsors]
[FAQ]
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
|
Vote for polarhome
|