rotate_sprite_v_flip_trans man page on DragonFly
[printable version]
rotate_sprite_v_flip_trans(3) Allegro manual rotate_sprite_v_flip_trans(3)
NAME
rotate_sprite_v_flip_trans - Rotates and flips a sprite. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int
y, fixed angle);
DESCRIPTION
Like rotate_sprite_trans, but flips the image vertically before rotatā
ing it. To flip horizontally, use this routine but add itofix(128) to
the angle. To flip in both directions, use rotate_sprite() and add
itofix(128) to its angle.
SEE ALSO
rotate_sprite_trans(3), rotate_scaled_sprite_v_flip_trans(3),
pivot_sprite_v_flip_trans(3), pivot_scaled_sprite_v_flip_trans(3),
exsprite(3)
Allegro version 4.4.2 rotate_sprite_v_flip_trans(3)
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